Index
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
J
|
L
|
M
|
N
|
O
|
P
|
Q
|
R
|
S
|
T
|
U
|
W
A
add_piece() (game.pieces.Pieces method)
ai() (in module game.AI)
ai_end_turn() (game.Game method)
ai_start_turn() (game.Game method)
apply_move() (tools.ListOfPieces method)
B
back_to_defaults() (settingsWindow.SettingsWindow method)
black (tools.Color attribute)
Board (class in game.board)
C
cancel_accept_buttons() (settingsWindow.SettingsWindow method)
Client (class in network)
client() (connectionWindow.ConnectionWindow method)
close() (network.connection.Connection method)
Color (class in tools)
compute_possible_moves_in_this_turn() (game.Game method)
connect_button_clicked() (connectionWindow.ConnectionWindow method)
Connection (class in network.connection)
connection_error (network.connection.Connection attribute)
connection_error() (connectionWindow.ConnectionWindow method)
(game.Game method)
connection_established() (Main.Main method)
ConnectionWindow (class in connectionWindow)
connectionWindow (module)
cords (game.drawPiece.DrawPiece attribute)
cords_list_to_str() (in module tools)
cords_to_pos() (game.board.Board method)
create_game_rules_group() (settingsWindow.SettingsWindow method)
D
DrawPiece (class in game.drawPiece)
E
end_match() (game.Game method)
end_turn() (game.Game method)
establish_internet_connection() (Main.Main method)
F
find_all_possible_moves() (in module game.AI.ai_tools)
finished_calculation (game.ai_wrapper.ThreadAI attribute)
G
Game (class in game)
game (module)
game.AI (module)
game.AI.ai_tools (module)
game.AI.test_ai (module)
game.ai_wrapper (module)
game.board (module)
game.drawPiece (module)
game.game_logic (module)
game.pieces (module)
get_piece() (game.pieces.Pieces method)
got_connection (connectionWindow.ConnectionWindow attribute)
(network.connection.Connection attribute)
H
height_margines (game.board.Board attribute)
host_button_clicked() (connectionWindow.ConnectionWindow method)
I
init_ui() (Main.Main method)
J
json_dump_for_mp_connection() (settings.Settings method)
json_import_dump() (settings.Settings method)
L
list_of_pieces_which_can_attack() (game.Game method)
list_of_pieces_which_can_move() (game.Game method)
ListOfPieces (class in tools)
M
Main (class in Main)
(module)
main_button_clicked() (Main.Main method)
MainButton (class in mainButton)
mainButton (module)
mapFromGlobal() (game.board.Board method)
max_score() (in module game.AI.ai_tools)
min_score() (in module game.AI.ai_tools)
mouseMoveEvent() (game.drawPiece.DrawPiece method)
mousePressEvent() (game.drawPiece.DrawPiece method)
mouseReleaseEvent() (game.drawPiece.DrawPiece method)
Move (class in tools)
move_piece_on_list() (in module game.AI.ai_tools)
mp_enemy_make_move() (game.Game method)
mp_enemy_special_action() (game.Game method)
N
network (module)
network.connection (module)
network.network_thread (module)
NetworkClient (class in network.network_thread)
NetworkServer (class in network.network_thread)
new_move (network.connection.Connection attribute)
O
opposite() (tools.Color static method)
P
paintEvent() (game.drawPiece.DrawPiece method)
(Main.Main method)
Pieces (class in game.pieces)
pos_to_cords() (game.board.Board method)
possible_attacks() (in module game.game_logic)
possible_moves() (in module game.game_logic)
Q
qCleanupResources() (in module resources_rc)
qInitResources() (in module resources_rc)
R
redraw() (game.board.Board method)
remove_piece() (game.pieces.Pieces method)
remove_piece_from_list() (in module game.AI.ai_tools)
resources_rc (module)
run() (game.ai_wrapper.ThreadAI method)
(network.network_thread.NetworkClient method)
(network.network_thread.NetworkServer method)
S
save_and_quit() (settingsWindow.SettingsWindow method)
save_settings() (settings.Settings method)
send_move() (network.connection.Connection method)
send_special_action() (network.connection.Connection method)
Server (class in network)
server() (connectionWindow.ConnectionWindow method)
Settings (class in settings)
settings (module)
SettingsWindow (class in settingsWindow)
settingsWindow (module)
show_settings_window() (Main.Main method)
size_of_one_tile (game.board.Board attribute)
size_of_piece (game.drawPiece.DrawPiece attribute)
special_action (network.connection.Connection attribute)
start() (network.Client method)
(network.Server method)
(network.connection.Connection method)
start_match() (game.Game method)
start_multiplayer_match() (game.Game method)
str_to_cords() (in module tools)
surrender_button_clicked() (Main.Main method)
surrender_button_clicked_answered() (Main.Main method)
T
TestAi (class in game.AI.test_ai)
testGuessingEnemyMoves() (game.AI.test_ai.TestAi method)
testMultipleAttack() (game.AI.test_ai.TestAi method)
testMultipleAttackRecursiveFunction() (game.AI.test_ai.TestAi method)
testNoPossibleMovement() (game.AI.test_ai.TestAi method)
testNotMakingLosingMoves() (game.AI.test_ai.TestAi method)
testSettingForceAttack() (game.AI.test_ai.TestAi method)
testSettingMultipleAttack() (game.AI.test_ai.TestAi method)
testSimpleAttackMove() (game.AI.test_ai.TestAi method)
testSimpleMove() (game.AI.test_ai.TestAi method)
the_best_move() (in module game.AI.ai_tools)
ThreadAI (class in game.ai_wrapper)
to_str() (tools.Color static method)
tools (module)
try_attack() (game.Game method)
try_move() (game.Game method)
try_to_make_a_move() (game.Game method)
two_lists (game.pieces.Pieces attribute)
U
update() (mainButton.MainButton method)
update_drawing() (game.Game method)
update_slider() (settingsWindow.SettingsWindow method)
W
white (tools.Color attribute)
width_margines (game.board.Board attribute)
QtDraughts
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Main module
connectionWindow module
game package
mainButton module
network package
settings module
settingsWindow module
tools module
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